We've carried that over into the visual development as well. We've designed quite an exotic cast of characters, but the last thing we want is to dictate to t...

We've carried that over into the visual development as well. We've designed quite an exotic cast of characters, but the last thing we want is to dictate to the players how their PCs should look. What we want to do is inspire.

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Submitted by Lucian Velea
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